++selectoption(option)
myX()
myY()
gottaadd method - useitembyname()
useitem(int pos)
++fightmode(mode)
make a gotoifinventoryfull invCount() == 30
attackPlayer(id) - later on
dropbyname(string)
gotoiffoodfound whereisfood()
gotoifbagfound hereisbag()
takeitembyid TakeItembyId
++ - attacknearest(type) AttackNearest(type)
++objcmd1(x,y) objcmd1(x,y)
++AttackNearest
TalkNearest
setvarfatigue(getfatigue())
setvarmyx(myX())
setvarmyy(myY())
gotoiffighting(label) selfIsFighting()
++MageNearest(type,spell)
210 use item in invo with ground item fire
200 use spell on ground item : telegrab
810 use item on player xmas crackers
410 use item on object
e.T[xh[array]] = object names
Lg
Sg
dc
td
vg